﻿// Original author contact info: Owen Emlen (owene_1998@yahoo.com)
// Note: other individuals may also have contributed to this code
// Project hosted on CodePlex.com as of 1/10/2009 at http://www.codeplex.com/EmlenMud
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BrainTechLLC;

namespace UserInterface
{
	public partial class GameCharEditor : UserControl
	{
		protected GameChar _item;
		protected GameChar Item
		{
			get { return _item; }
			set { _item = value; UpdateBindings(); }
		}

		public void SetItem(GameChar item)
		{
			Item = item;
		}

		public void UpdateBindings()
		{
			if (_item != null)
			{
				gameCharBindingSource.DataSource = _item;
				baseGameThingEditor1.SetItem(_item);
				influenceCollectionEditor1.InfluenceList = _item.InfluenceCollection.ReadItems<ExternalInfluence>();
				abilitiesEditor1.SetAbilityList(_item.Abilities);
			}
		}

		public GameCharEditor()
		{
			InitializeComponent();
		}
	}
}
